AbstractThe Renaissance relied on new naval technologies that could brave new, uncharted seas based on hard science and aiming for safety, speed, and overall usefulness. Seafaring became a way of life, simultaneously a place and a non-place free to roam the seas. Based on research and drawing, Crashboat is a speculative project seeking to recapture the ship science/math momentum by focusing on the ship—the most evident example of amphibious architecture—as an alternative solution not only to habitation but also as a strategy for gathering essential data on sea changes due to recent challenges like sea toxicity, change in weather patterns, coastal changes, death of marine life, and flooding of coastal cities and communities.
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