AbstractHaving been a promising visualiza- tion tool since the 1950s, ironically, virtual reality (VR) and augmented reality (AR) were not widely used in the architectural design and eval- uation process due to the high cost of equipment and complicated programming process required. However, with the recent develop- ment of head-mounted displays (HMD) such as Oculus Rift, HTC Vive, Microsoft HoloLens, and easy-to-use game engines, both VR and AR are being reintroduced as Mixed Reality (MR) instruments into the design industry. This paper explores research related to VR concepts of "essential copy" and "physical transcendence" (Biocca, Levy. 1995), and their use in architectural design studios at the University of Cincinnati. We explored various methods to integrate MR in the architectural design process. This paper discusses two main aspects: (1) how to integrate MR into the design process as a design instru- ment, and (2) how to valuate MR methods for communicating architectural data, based on the workflow efficiency, rendering quality and users' feedback.
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